top of page
  • Writer's pictureYasmin Amir Hamzah

Blood, Screams, and Footsteps, Oh My! | Sound Replacement Blog II


THE TEAM

This week, we had another studio session to work on our Carrie sound replacement. This session was loads of fun, as we focused on creating the assets in the scene that come about due to Carrie's rage and destruction. This is definitely where we had to get creative with our sound design.


Screams

Firstly, nothing says 'ACTION AND DRAMA' like a bunch of school kids screaming in terror. Luckily for us, we were indeed in a place with a bunch of school kids... getting them to sound like they were in life threatening danger, however, was a little bit more tricky. Nevertheless we managed to get a few students into a C24 Foley room to scream their little hearts out.. we even got one of the lecturers to join in on the fun.

I was pleasantly surprised with how good the screams sounded when they were layered on one another (even if we probably sounded nuts from the hallway). It is unclear at this point whether we will need professional samples of crowd screams to accompany what we have recorded - we aim for our project to be as original as possible, but we are not ruling out using samples for this asset until we are at the finishing line.


Blood

Next off, we focused on that iconic moment - when the bucket finally drops and Carrie is left standing drenched head to toe in pigs blood. To achieve this, we got an empty container and recorded ourselves filling it up with water. The pouring liquid (when pitched down using Audio Suite in Pro Tools), sounds like blood dripping. We also recorded placing hands in and out of the container to emulate the sound of blood "drip-drip-dripping" on the floor.



Footsteps

Finally, we also started to work on the scenes were there are many people running about, and thus many footsteps. This was done by all the team members having a go at 'running' and scuffing up the floor beneath the microphones. In our next studio session we will also be bringing in heeled shoes so that it really does sound like all the ladies and gents had to run from danger in their prom get-up. To make it more realistic we also had the Foley artist move a whole bunch of furniture around, emulating the moments when students would knock over chairs or tables, or when their running would jangle the jewellery they were wearing (No Foley artists were harmed in the making of these sounds, I promise).



What's Next?

In another week we will again go back into this studio to make even more assets. We are also aiming to start composition for the soundtrack this week!

5 views0 comments

Commenti


bottom of page